Post by Sin on Apr 19, 2017 2:45:26 GMT -8
![](http://i.imgur.com/3e4Vkl5.jpg)
![](http://i.imgur.com/UzpVYgR.jpg)
This is Blood Bath and Beyond's first pubside guild event!
Our events have always been pretty heavily focused towards the impside, as that's where most of the core members have their mains. In the past we've done dual-faction events where our pubside guilds were included, but we've never actually devoted an event specifically to pubside. We want to change that. As such, we've come up with this "Pubapalooza" event that will run for 3 days -- from May 19th to May 21st. The entire event will take place on pubside, with no impside activities planned whatsoever.
The reasoning behind this is simple: We'd like to introduce our pubside members to an extremely fun side of BBB that they've likely never seen before. We'd also like to give some of our "overly-patriotic" impside members a good reason to finally join us over on pubside. This is a great opportunity for everyone to have a lot of fun, win some credits/prizes, and bond with guildies from the opposite faction. Simply attending the event qualifies you for free shit, even if you don't win any games/contests, so you have nothing to lose by participating!
Days 1 + 2 will be typically structured guild events where we go through a list of scheduled activities, one at a time. Day 3 will be like the Casiino Event, where we turn our flagship into an open gaming area where members are free to join/leave the ongoing games at their own pace -- all throughout the day. There will also be free Cartel Market packs for everyone who attends, free credits for everyone who wears a guild uniform, and a couple
100m lottery draws taking place on EACH event day. As usual, we're putting a couple BILLION credits into this event!
ALL members of BBB are strongly encouraged to attend, whether you're a brand new recruit or a long-time BBB veteran. The shit we do at these things is unique to BBB, and even though other guilds have attempted to replicate our events, you will never find anything like this elsewhere. These events are NOT something you wanna miss out on! So join us as we play some awesome fucking games, laugh at eachother's shitterness, and shower our members in credits + prizes!
Our events have always been pretty heavily focused towards the impside, as that's where most of the core members have their mains. In the past we've done dual-faction events where our pubside guilds were included, but we've never actually devoted an event specifically to pubside. We want to change that. As such, we've come up with this "Pubapalooza" event that will run for 3 days -- from May 19th to May 21st. The entire event will take place on pubside, with no impside activities planned whatsoever.
The reasoning behind this is simple: We'd like to introduce our pubside members to an extremely fun side of BBB that they've likely never seen before. We'd also like to give some of our "overly-patriotic" impside members a good reason to finally join us over on pubside. This is a great opportunity for everyone to have a lot of fun, win some credits/prizes, and bond with guildies from the opposite faction. Simply attending the event qualifies you for free shit, even if you don't win any games/contests, so you have nothing to lose by participating!
Days 1 + 2 will be typically structured guild events where we go through a list of scheduled activities, one at a time. Day 3 will be like the Casiino Event, where we turn our flagship into an open gaming area where members are free to join/leave the ongoing games at their own pace -- all throughout the day. There will also be free Cartel Market packs for everyone who attends, free credits for everyone who wears a guild uniform, and a couple
![10$](http://storage.proboards.com/5985617/images/bLhUELTcdkX0RlEcRbef.png)
ALL members of BBB are strongly encouraged to attend, whether you're a brand new recruit or a long-time BBB veteran. The shit we do at these things is unique to BBB, and even though other guilds have attempted to replicate our events, you will never find anything like this elsewhere. These events are NOT something you wanna miss out on! So join us as we play some awesome fucking games, laugh at eachother's shitterness, and shower our members in credits + prizes!
![](http://i.imgur.com/0KIBhTP.jpg)
DAY 1: FRIDAY, MAY 19 (6:00PM - 12:00AM PST) | DAY 2: SATURDAY, MAY 20 (3:00PM - 12:00AM PST) | DAY 3: SUNDAY, MAY 21 (12:00PM - 6:00PM PST) |
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Day 1 + Day 2 will be run in the same fashion as our usual guild events and will proceed in the order listed above.
Day 3 will be similar to how the Casiino Event worked, with open games on the flagship that will be running all day long.
SEE BELOW FOR INSTRUCTIONS, PRIZES, RULES, ETC.
SEE BELOW FOR INSTRUCTIONS, PRIZES, RULES, ETC.
![](http://i.imgur.com/NYcxQQj.jpg)
EVERYDAY
JACKPOT: 600 million ÷ 6 winners = 100 mil per winner
![](http://i.imgur.com/V9v4xZR.jpg)
PROCEDURE
- The lottery revolves around the use of this random number generator. Buying 1 "ticket" will grant you 1 random number that gets entered into a masterlist of all tickets.
- At the end of every event night, we will be announcing 2 winners. (Total of 6 winners)
- Unlike past lotteries, where the number of ticket sales determined the jackpot size, this jackpot will be a set amount (600 million) that does not change.
- This
600,000,000 jackpot is split equally between all 6 winners, meaning each winner will receive
100,000,000.
- The masterlist of all tickets sold is visible to the public. See here if you'd like to check it out.
BUYING TICKETS
- Tickets cost
100,000 each and can be purchased from any staff member. You have 2 options for purchasing tickets:
- Check the guild list and see if any staff are online. (Mafioso, Caporegime, Underboss, or Godfather ranks) If there is one online, contact them and let them know you'd like to purchase ticket(s).
- If there are NOT any staff members available, you can send an in-game mail to the character "Sii Noo" stating the amount of tickets you wish to purchase -- with the cost of them attached to the message.
STEP-BY-STEP PROCESS
- Member purchases ticket(s) from a staff member for
100,000 each.
- After receiving the cost of the ticket(s), staff will then immediately go to the random number generator and set the generator to put out a 5-digit number between 10,000 and 99,999.
- Officer/staff will then go to the masterlist of tickets on the forum and add member's legacy name + number(s) to the list.
- At the end of each event night, we'll use the number generator to select a winning number for the lottery. We will then compare this number to all of the ticket numbers and find the 2 closest tickets to that winning number.
- We will then announce those 2 winners. If they are present, we will trade the entire jackpot amount right then and there. If they are not present, it will be sent to them in the mail.
RULES
- All ticket sales must go through a staff member. Depositing credits into guild bank and saying "hey I got this number and my creds are in gbank" will not be allowed. Transaction with a staff member is required in all cases, no exceptions.
- No one is permitted to choose their own numbers. We will keep everything completely random.
- To remain eligible to win, you must have at least one character present within any BBB guild when the draws are made. Anyone who leaves BBB or gets permanently banned will have their tickets removed with them.
- There is no limit to the amount of tickets that can be purchased. You can buy 1 ticket or you can buy 1 million tickets, whatever you can afford.
- Limit of 1 jackpot per person.
- No discounts, loans, trades, paying later, etc. In order to get tickets for the lottery, you must personally pay the full price of 100k per ticket to an officer prior to any number being added to your name on the forum.
- Deadline for purchasing tickets is shortly before the final lottery drawing. (Sunday, May 21st @ 5:30PM PST)
- Mafiosos, Caporegimes, and Underbosses are not allowed to participate, since they're the ones selling tickets.
- In the event of a tie, the win will go to the higher number. (Example: Say the winning number is 20000. Guildie-1 has 19500 and Guildie-2 has 20500. Although both people are equally close to the winning number, Guildie-2 is higher so they will win.)
- Lottery ticket sales will now be tied to legacy and NOT individual toons like before. All ticket sales on the masterlist will be posted under legacy name, so it is mandatory that you have one to buy tickets. Also, you should avoid changing your legacy name during the time period between your first ticket purchase and the last lottery draw, otherwise you may be mistaken for someone who is no longer in guild.
![](http://i.imgur.com/2lEFjot.jpg)
EVERYDAY
As our way of thanking everyone who comes to hang out, we'll be giving free Cartel Market packs to everybody at the event. This will be done at the end of EVERY event night. Simply show up to the event and you're qualified for a free pack!
![](https://i.ytimg.com/vi/tTbIOARE53E/hqdefault.jpg)
![](https://i.ytimg.com/vi/tTbIOARE53E/hqdefault.jpg)
PROCEDURE
- When it's time to hand out attendance gifts, we will form a couple ops groups and get everyone invited to them.
- Once everyone who attended is in one of these groups, we'll assign a couple officers from the groups to gift distribution.
- These officers will be marked with a target marker + ops LT and they will trade gifts to people -- one at a time.
- As soon as an officer gives someone a gift, they will remove that person from the group to show that they've received one.
RULES
- Limit of 1 gift per person per event night. (You can claim 1 on each night, but not 2 in the same night. Creative workarounds will result in creative punishments, so don't be greedy.)
- Be patient. You shouldn't be asking "is it time to hand out gifts yet???" over and over. Also, don't spam officers with trade requests while they're handing out gifts.
- Attendance gifts will NOT be handed out at later dates/times. If you leave early or somehow manage to miss all of our "X up for attendance gifts" spam or anything like that, we will not be handing out packs after the fact. We simply don't have the time or manpower to deal with that, so if you'd like a gift then please be around and paying attention when it's time to distribute them.
- Anyone who doesn't attend the event but tries to claim an attendance gift anyways will be very blatantly called out for it. Every time we have these gifts, we encounter guildies who refuse to attend any part of the event but suddenly want to show up when the free shit is being handed out. They're called "ATTENDANCE" gifts for a reason, so don't expect to receive one if you didn't attend.
![](http://i.imgur.com/aEounuz.jpg)
EVERYDAY
Members who attend the event while wearing the official guild uniform will also get a reward of
2,000,000 in addition to their free Cartel Market pack! Just like the Attendance Gifts, these rewards will be handed out at the end of each event night.
![](http://i.imgur.com/95v0orb.jpg)
![10$](http://storage.proboards.com/5985617/images/bLhUELTcdkX0RlEcRbef.png)
![](http://i.imgur.com/95v0orb.jpg)
PROCEDURE
- After Attendance Gifts are done, we'll form ops groups for Uniform Rewards.
- Once all uniformed attendees are in one of these groups, we'll assign a couple officers from the groups to reward distribution.
- These officers will be marked with a target marker + ops LT and they will trade credits to people -- one at a time.
- As soon as an officer gives someone a reward, they will remove that person from the group to show that they've received one.
RULES
- Limit of 1 reward per person per event night. (You can claim 1 on each night, but not 2 in the same night. Creative workarounds will result in creative punishments, so don't be greedy.)
- Be patient. You shouldn't be asking "is it time to hand out credits yet???" over and over. Also, don't spam officers with trade requests while they're handing out rewards.
- Uniform Rewards will NOT be handed out at later dates/times. If you leave early or somehow manage to miss all of our "X up for uniform rewards" spam or anything like that, we will not be handing out credits after the fact. We simply don't have the time or manpower to deal with that, so if you'd like a reward then please be around and paying attention when it's time to distribute them.
- This is for members who wear the uniform to the event, not just members who have the uniform. You must actually be at the event and in your uniform in order to qualify for this. Also, we will NOT be permitting people to go buy uniforms right before it's time to distribute rewards, so please come prepared.
![](http://i.imgur.com/kUwX4ya.jpg)
DAY 1: FRIDAY, MAY 19TH
Boxing in SWTOR is a bare-bones 1v1 duel where the fighters only use the 4 unarmed legacy attacks: Punch, Jab, Uppercut, and Bash. That is all. No other abilities are allowed to be used.
See here for a complete guide to boxing in SWTOR and check out the video below to see one of our past tournaments.
See here for a complete guide to boxing in SWTOR and check out the video below to see one of our past tournaments.
PROCEDURE
- The tournament will be in single-elimination format. If you lose you're out of the tournament. If you win you'll fight against others who won their matches as well. This will continue until only one person is left - the person who won all their matches. Basically, it's last man standing.
- All matches except for the final ones will consist of only 1 round. The final matches will be 3 rounds.
- Fights will take place in a boxing ring on BBB Pub 2 flagship's Command Deck.
- Those who wish to fight in the tournament will be invited to an ops group and randomly matched up against another participant. The officer in charge of coordinating matches will direct fighters in and out of the ring when it is their turn to fight. When your turn comes, you must quickly get in the ring, get to your corner, and begin the duel.
- Once the fight starts, start throwing punches and get your opponent down as quickly as possible.
- There will be 2 officers serving as referees -- 1 for each fighter. They will keep their designated fighter targeted and watch them closely throughout the match to ensure they do not break any of the rules. This will ensure the fights are fair and nobody has to worry about cheating. They will be watching very closely for prohibited abilities and won't be letting shit slide.
PRIZES
# | REWARD |
1st | ![]() |
2nd | ![]() |
3rd | ![]() |
RULES
- NO abilities allowed, except for the 4 legacy punches. This includes all attacks, heals, defensives, leaps/rolls, stealth, knockbacks, stuns, slows, etc. If it is not specifically called Punch, Jab, Uppercut, or Bash, you are 100% NOT allowed to use it under any circumstances.
- NO gear allowed. Every single piece of gear you have on must be taken off before the fight. (Outfit slots are fine, just not actual gear with stats.
- NO running allowed. Fighters must turn off sprint and turn on RP walk.
- NO stims, medpacs, adrenals, grenades, etc allowed.
- NO buffs or utilities allowed.
- NO leaving the ring. You must remain inside the ring for the entire duration of your match.
![](http://i.imgur.com/kGEeaao.jpg)
DAY 1: FRIDAY, MAY 19TH
This costume contest will be just like all our previous ones, except with a new theme that we've never used before: We're looking for outfits that are matched with a mount, pet, or companion to create an interesting combo.
![](http://i.imgur.com/wZDXLCP.jpg)
PROCEDURE
- Participants will be invited to an ops group and gathered on BBB Pub 2 flagship's Command Deck.
- Officers will call out participant names one at a time. When your name is called, you need to go stand in the ring and show everyone your outfit combo.
- 5 staff members will serve as judges and will rate outfits on a scale of 1 - 10 for 3 categories:
- Combo: How well the outfit matches the mount, pet, or companion. (This can refer to the colors, lore, theme, anything really. Whatever obviously "fits" well together will get a high score here.)
- Appearance: How visually pleasing the combo is. (This is purely based on the personal opinion of the judges. Staff selected as judges will all have different tastes in outfits and varied graphics settings, to ensure there is some diversity in the ratings.)
- Originality: How unique/creative the combo is. (If you just copy your outfit over to a companion like a lazy fuck, you can expect a low score here. However, if you think outside the box and come up with something no one else would've thought of, you'll do very well in this category.)
- Once all participants have shown off their outfit combos and been rated, judges will reveal the top 3 winners and their scores.
PRIZES
# | REWARD |
1st | ![]() |
2nd | ![]() |
3rd | ![]() |
RULES
- All costumes must be combined with a mount, pet, or companion. You do not have to use all of these, but you must use at least 1 of them or you won't even be allowed to enter.
- When it is your turn and you get called up by the judges, you must enter the ring immediately. Keep things running quickly and smoothly.
- Simply rotate your character around for all the judges and spectators while you're evaluated/scored, then leave the ring immediately after you're told to.
- If it's not your turn, stay out of the ring at all times. Also, put your mount/pet/companion away until you're called up, then you can take it/them out in the ring when it's time to show off.
- Do NOT obstruct anyone's view of the person showing off their outfit. Stay off your mounts, don't put AoE in the ring, don't throw sparkles/snowflakes at participants, etc. Officers are all equipped with gold flagship keys and are instructed to kick first then ask questions later, so for your own enjoyment you'll want to follow this rule very closely.
![](http://i.imgur.com/XwpCcLR.jpg)
DAY 1: FRIDAY, MAY 19TH
Standard footrace in a not-so-standard location: The tram tracks on Corellia! Win or lose, you're gonna see some awesome shit on this racetrack.
![](http://i.imgur.com/Sx9DZtV.jpg)
PROCEDURE
- Participants will be invited to an ops groups and flagship summoned to the designated staring point on the tram tracks outside Republic Base.
- After everyone loads in, officers will ensure that everyone is behind the starting line, then there will be a ready check.
- When the announcing officer does a countdown ending with "GO!", the race will start and everyone will be free to begin racing towards the finish line at Uptown.
- First 5 people to reach the end will win varying amounts of credits.
PRIZES
# | REWARD |
1st | ![]() |
2nd | ![]() |
3rd | ![]() |
4th | ![]() |
5th | ![]() |
RULES
- If you fall off the tracks, you're instantly disqualified. (It's too much of a pain in the ass to get people back up top.)
- All class abilities are allowed. This includes leaps, rolls, pulls, force speeds, etc. Anything goes. (Yes, you can interfere with other racers.)
- Flagship summons are NOT permitted once the race has begun.
- Use of any Quick Travel ability is strictly prohibited and will result in instant disqualification.
- All participants must remain in their ops group for the entire duration of the race.
- Most areas of the tracks will prevent you from using mounts, but if you find a stretch of track where mounts will work then feel free to use one. (Rocket Boost is always allowed.)
![](http://i.imgur.com/tSOXL8R.jpg)
DAY 1: FRIDAY, MAY 19TH
Hide & Seek with a violent twist! Hunt down the staff members on their impside toons and take one of them down to win yourself
10,000,000!
![12$](http://storage.proboards.com/5985617/images/tFVLObupmnqpvJtPtoFH.png)
![](http://i.imgur.com/KXtTTDC.jpg)
PROCEDURE
- All participants will be placed into ops group(s) and flagship summoned to a designated starting point on the PvP instance of Belsavis. 10 staff members will already have impside alts hidden, so there won't be any need to wait for that.
- The game area will be an "out-of-bounds" area on Belsavis that features a sort of prototype version of Section X, which was never actually used in-game but also never got removed. (This allows us complete freedom in the PvP instance without needing to worry about non-guildies interfering, while also providing you guys with some great sight-seeing opportunities.)
- Once everyone loads in and is ready to go, we'll give the go-ahead to start searching. All participants will spread out and commence their search for staff members to kill. (An up-to-date list of staff that are still alive will be posted in BBB channel every 1 - 2 minutes while participants are out hunting.)
- Staff will NOT be allowed to fight back. They're free to heal, use defensives, and run away from you, but they are not allowed to return fire under any circumstances. They must solely depend on running and hiding to survive.
- Staff are also not allowed to use stealth, switch instances, enter phases, exploit any glitches, or give any members an unfair advantage over others.
- Whoever gets the killing blow on a staff member is the one who gets to claim the prize for that staff member. The game log tells us "Defeated by This'shitter with This Ability" so it's easy to see who got it, in case of close ties.
- If the members are struggling to find/kill anyone for too long, hints will be given in the BBB channel and staff will be told to go easier on the kiting.
- The game area only includes the "fake" Section X location, nowhere else.
PRIZES
1 Kill = ![]() x10 Staff Members |
RULES
- Whoever gets the killing blow is the one who gets the prize money.
- Once a staff member is killed, they are eliminated from the game and can no longer be killed by anyone else.
- All participants must be in position at the designated starting area before the game begins.
- 1 prize per person. If you take out an officer, you're ineligible to claim further prizes. However, you're still welcome to help others with their hunting as long as you don't steal the killing blow.
![](http://i.imgur.com/Ocm6jay.jpg)
DAY 1: FRIDAY, MAY 19TH
Knockback Competition is a lot like a duel tournament, except here you win matches by throwing your opponent off the edge. Really simple and really amusing.
This video shows footage from a past Knockback Competition:
PROCEDURE
- This will take place on Tython, on the roof of the Jedi Temple.
- This will be run with a format similar to duel tournaments. (Single elimination) If you lose you're out of the competition. If you win you'll go up against others who won as well. This will continue until only one person is left - the person who won all their matches. Basically, it's last man standing.
- All participants will be invited to an ops group and randomly matched up with another participant by the officer coordinating the matches. Once everyone is grouped, everyone will be flagship summoned on to the rooftop where this takes place.
- When it's your turn, an officer will call your name out along with who you're up against. (Ex. "Soandso vs Suchandsuch is up next!") You must initiate the duel exactly where you are told to, then go stand on your side of the fight area. An officer will give the go-ahead to begin dueling, then you'll be free to start.
- The only way to win is to knock your opponent off of the roof. If you kill them any other way, YOU are the one who loses.
- All matches except for the final few will consist of only 1 round. The final matches will be 3 rounds.
PRIZES
# | REWARD |
1st | ![]() |
2nd | ![]() |
3rd | ![]() |
RULES
- If you kill your opponent in combat instead of knocking them off the edge, YOU are the one who loses.
- All players must be at least level 12 at minimum.
- Gear pieces must be equipped in ALL slots. Coming in naked so that your opponent kills you and loses by default is NOT allowed.
- No Scoundrels, Vanguards, or Sentinels allowed. These classes do not have knockback abilities and are useless here.
- Companions are NOT permitted.
- Stims, medpacs, adrenals, and grenades ARE permitted.
- Stealth is NOT allowed. All other class abilities ARE allowed, but keep in mind that killing your opponent will result in your own loss.
- Members who are not currently fighting must stay OUT of the designated fighting area at ALL TIMES. Also, do not obstruct view with AoE's/oversized mounts/etc.
![](http://i.imgur.com/I0E7KLA.jpg)
DAY 1: FRIDAY, MAY 19TH
This is the BBB version of the gameshow "Wheel of Fortune" using the in-game /roll instead of spinning a wheel.
![](http://i.imgur.com/H14d7q8.jpg)
PROCEDURE
- All participants will be invited to an ops group and gathered on the BBB Pub 1 flagship.
- Everyone will /roll to determine who the first 3 contestants are. 3 highest rolls = 3 next contestants. The order of those 3 highest rolls determines which contestant goes first.
- There will be a forum thread posted that contains a phrase with letters blanked out, like this: _ _ _ _ _ _ _ _ _ _ _
- When it's your turn, the first thing you must do is type /roll to "spin the wheel" and determine what your prize amount is. Rolling 1 - 10 will result in the loss of all accumulated prize money for that round, as well as the loss of your turn. Rolling 11 - 20 will simply result in the loss of your turn, without prize money being affected. Rolling 21 - 100 will earn you various credit amounts, which you'll receive for EACH correct letter that you guess. (See the above wheel for complete prize info.)
- After you /roll and determine your prize amount, you'll guess a letter -- assuming you didn't hit Bankrupt or Lose Turn. Consonants are free to guess, but vowels must be purchased for 500k.
- If your letter is up there, you'll receive whatever amount you landed on, multiplied by however many times that letter showed up. (For example: You roll a 92, which gives you 1 mil as your prize value for that turn. If the phrase is "BBB Shitters" and you guess the letter "B", you'll get 1 million credits for each of those letters B's. In total, you'd receive 3,000,000 for that turn.)
- Guessing a letter correctly allows you to take another turn. Guessing incorrectly results in the loss of your turn.
- The 3 contestants repeat this process, continually /rolling and guessing letters as they fill in the blanks. Once a contestant correctly guesses the entire phrase on their turn, they win the round and get to walk away with their accumulated prize money. The 2 losing contestants walk away with nothing.
- A new phrase will be posted, everyone will /roll again to determine the next 3 contestants, and this whole process will repeat.
RULES
- All contestants must be in Ventrilo. (The only in-game part of this is the /roll part, the rest of the game will take place over voice chat and forum.)
- All contestants are required to have the forum thread with the phrase pulled up. This page must be refreshed each time a letter is correctly guessed.
- Do NOT blurt out guesses for the phrase if it is NOT your turn. This goes for ALL spectators and contestants, both in-game and in Ventrilo. Anyone who assists a contestant by giving them the answer, either directly or indirectly, will be banned from the remainder of the Pubapalooza event. If you figure out the answer before anyone else does, just keep it to yourself so you don't spoil the game.
![](http://i.imgur.com/MUp3se5.jpg)
DAY 2: SATURDAY, MAY 20TH
We'll be summoning/pulling to the toughest + most valuable datacrons in the game: Fleet, Rishi, and Makeb.
![](http://tord.mmo-fashion.com/wp-content/uploads/sites/7/2014/07/Master-Exhibit-Light-Datacrons.jpg)
PROCEDURE
- All of these datacrons will have specific staff members with their own ops groups assigned to them.
- If you wish to get one of these datacrons, simply type "x fleet" or "x rishi" or etc into BBB channel. Then you'll get an invite to that datacron's group. Simple.
DATACRONS
- Fleet +10 All Stats - Cannot be flagship summoned to. Requires sage pulls to get around this.
- Rishi +40 Mastery - Can be flagship summoned to, however it requires and consumes certain items that take awhile to farm, so we'll be summoning to this one in periodic waves.
- Makeb +10 Endurance - Can simply be flagship summoned to at any time.
- Makeb +10 Presence - Can simply be flagship summoned to at any time.
RULES
- Pay very close attention to the instructions of officers, especially for the fleet one. Keep ops chat as clear as possible so instructions don't get flooded out of chat.
- After you get your datacron, leave the group immediately to make room for other guildies.
- If you wish to make a donation, just put it into guild bank. Donations are always appreciated when we do stuff like this, but we do not have the time to be manually trading with people.
![](http://i.imgur.com/ERJT0c3.jpg)
DAY 2: SATURDAY, MAY 20TH
Classic 1v1 duel tournament, just like we usually do.
![](http://i.imgur.com/rdOkW3Y.jpg)
PROCEDURE
- This will be a classic 1v1 duel tournament. It will take place in BBB Pub 1 flagship's Command Deck.
- The tournament will be in single-elimination format. If you lose you're out of the tournament. If you win you'll fight against others who won their matches as well. This will continue until only one person is left - the person who won all their matches. Basically, it's last man standing.
- All fighters will be invited to an ops group and randomly matched up with another fighter by the officer coordinating the fights.
- When fighters are called up to fight next, they must enter the designated fighting arena and wait until the officer directing the event gives the go-ahead to start dueling.
- Take down your opponent before they take down you and you win the fight. Simple.
- All matches except for the final few will consist of only 1 round. The final matches will be 3 rounds.
PRIZES
# | REWARD |
1st | ![]() |
2nd | ![]() |
3rd | ![]() |
RULES
- Must be level 70.
- Gear doesn't matter, wear whatever you want.
- DPS is the only role allowed. Tanks/healers are NOT allowed to enter. (Tank/heal fights are boring and take way too long.)
- Companions are NOT permitted.
- Stims, medpacs, adrenals, grenades, raid buffs, etc are all permitted.
- Stealth is allowed, but keep in mind that you cannot leave the ring.
- Fighters must stay WITHIN the ring at all times. Intentionally leaving the ring will result in a loss. (If you get pushed out by your opponent, simply get back in the ring ASAP)
- Members who are not currently fighting must stay OUT of the the ring at ALL TIMES. Also, do not obstruct view with AoE's/mounts/regens/etc. (Anyone who gets in the way will be banned from the guild stronghold for the duration of the event.)
![](http://i.imgur.com/cWLscbq.jpg)
DAY 2: SATURDAY, MAY 20TH
We'll be having an open-world PvP war on Corellia. BBB Pubside vs BBB Impside.
![](http://i.imgur.com/xkmUxbF.jpg)
PROCEDURE
- We'll form 2 teams: 1 for Pubside and 1 for Impside. These teams will be grouped up into ops groups by the staff.
- Once teams are formed up, they'll be flagship summoned to their designated starting points in the Republic Spaceport on Corellia. (We'll be fighting down at the bottom of the spaceport's landing pit.)
- This is NOT your usual "anything-goes clusterfuck" type of open-world PvP. This will be a real competition where one of the teams will actually win.
- After everyone arrives at their starting point in the spaceport pit, officers will give the go-ahead to begin fighting.
- Both teams will immediately rush into each other and begin killing.
- Everyone gets 1 life per round, so if you die you gotta stay dead until the next round. Respawning is only allowed when directly given permission by your team's leader.
- Once a team has killed all other members of the other team, they win that round.
- First team to win 5 rounds is the winner of the war. Every member of that team will receive credits.
PRIZES
![]() |
RULES
- If you die, you MUST stay dead until you're given permission to respawn by your team leader.
- Teams must be as balanced as possible before we start. Members may need to switch roles/factions to even things out.
- Once the teams are finalized, members will not be permitted to switch sides anymore. (Staff will switch sides if one team turns out to be OP as fuck.)
- Stay in the designated starting area until told otherwise. Do not attack until your group leader tells you to.
- Listen to the directions of your team leader at all times.
![](http://i.imgur.com/o9ijFfL.jpg)
DAY 2: SATURDAY, MAY 20TH
Classic game of Human Darts: The game where YOU are the dart and the ground below you is the dartboard.
PROCEDURE
- We'll be going to the Jedi Temple ruins, on top of a very high broken pillar. Everyone will be grouped up and flagship summoned there.
- Once everyone gets there, members will take turns leaping off of this pillar and falling to their deaths below. Participants who land closest to the "bullseye" at the bottom will win a few million credits.
- There will be a total of 3 rounds, with 5 winners from each round.
- For the first 2 rounds, members will jump off one at a time when their names are called. Officers will go down a list announcing names in ops chat. When your name is called, you'll need to take your turn and jump off of the pillar immediately. (Aim for for the circular formation formation of rubble below.)
- For the third and final round, everyone will be jumping off at the exact same time. Everyone will come to the edge, we'll do a readycheck, and give a countdown. Then everybody jumps off all at once.
- After jumping off, you'll need to remain dead until officers give permission to respawn. We'll have an officer down below to serve as the "bullseye" and they will be measuring the distance between themselves and the bodies around them. This allows us to have accurate measurements when figuring out the winners, plus you get to watch all the shitters come raining down. Very important that you don't respawn early.
- After rounds end and we give the okay to respawn, we'll re-summon everyone back up to the pillar. Then we'll start again once everyone gets there.
PRIZES
# | REWARD |
1st | ![]() |
2nd | ![]() |
3rd | ![]() |
4th | ![]() |
5th | ![]() |
These prizes apply to all 3 rounds. 5 winners for each of the 3 rounds, making 15 in total.
RULES
- Do NOT jump off when it's not your turn. To avoid falling, stay away from the edge.
- Do NOT respawn until given permission by an officer.
- Do NOT sorc pull/translocate/leap/phasewalk/etc.
![](http://i.imgur.com/PSJIGXf.jpg)
DAY 2: SATURDAY, MAY 20TH
Officers will be lined up on naked impside toons for all the pubside members to kill. Whoever ganks all the officers fastest is the winner!
![](http://i.imgur.com/0QZs5w0.jpg)
![](http://i.imgur.com/0QZs5w0.jpg)
PROCEDURE
- All participants will be invited to an ops group and flagship summoned to the game area.
- Game will take place in a sort of "prototype version" of Black Hole that is located in an "inaccessible" area of Corellia. This will be done in the PvP instance.
- All members (and some staff) will be on their pubside toons, but 8 officers will be on their impside toons. These 8 impside officers will be naked, lined up in front of everyone, and prohibited from moving or using ANY abilities. They will essentially be like training dummies.
- One at a time, participants will be called up by the pubside staff directing the game. When a participant is given the okay to start, their goal will be to kill all 8 of these officers in as little time as possible.
- Staff will be standing by with stopwatches to determine the times for each participant. Timer will start as soon as the first attack goes off and timer will end as soon as the last officer dies. All times will be recorded.
- We'll have staff members on impside with operative toons that will hide in stealth while rounds are taking place, then will revive the 8 ganked officers after each round is over.
- After all participants have had their turn, we'll evaluate the times and award prizes to the 5 fastest officer-gankers. (Even if you don't win, you get to beat the shit out of the officers!)
PRIZES
RULES
# | REWARD |
1st | ![]() |
2nd | ![]() |
3rd | ![]() |
4th | ![]() |
5th | ![]() |
RULES
- Do NOT attack ANY officer unless it's your turn and you're specifically told by the staff that it is okay to start attacking. (The operatives hiding in stealth for revives can also pop out and kill your toon very easily, sending you back to medcenter where you'll have no chance of returning to the game area. Don't fuck around.)
- Raid buffs are NOT allowed. (They give a huge advantage, but we don't have time to wait on those 5 minute cooldowns for all the participants.)
- Stims/adrenals/etc ARE allowed.
- All toons must be at least level 52. (No gear requirements)
![](http://i.imgur.com/hkotQAZ.jpg)
DAY 2: SATURDAY, MAY 20TH
Members volunteer to submit photos of their actual IRL selves, then on event night everyone tries to guess who is who by just looking at the photos.
![](https://i.imgur.com/7ixk5RX.jpg)
PROCEDURE
- The success of this game depends on guildies who volunteer to submit photos. All members are welcome and encouraged to do so, but it NOT mandatory. We're aware that not everyone is comfortable with that sort of thing, so keep in mind that you ARE still welcome to play the game even if you don't submit a photo.
- Those of you who give no fucks and are cool with submitting a photo, just send it to any staff member (Mafioso/Caporegime/Underboss) in a Private Message on this site. Do NOT post it publicly, as that defeats the purpose of the game. Everyone who submits a photo will receive
5,000,000 after the game is all done, as a thank-you for helping up make the game possible. (If you'd like to submit a photo but don't know how, just ask an officer for help.)
- All photos will be numbered and added to a thread that is hidden in a staff-only section of forum. When it's time to play the game on event night, the thread with photos will be moved to a public section of forum that all guildies can view.
- Anyone who wants to play the game will have ~15 minutes to go to that thread, look at the photos, and work on their list of guesses for which guildie is which. All photos will be numbered + there will be a list of possible guildies, so it's a simple matter of matching up the names to the numbers. For example:
- 1. This'shitter
2. That-shitter
3. Etc
- 1. This'shitter
- This list of guesses simply gets posted in a reply to the post with all the photos on it. Very easy.
- After guessing time is up, officers will go through everyone's answers and add up the scores. Totals will be posted and the correct answers will be revealed, then the 5 people with the most correct guesses will win several million credits each.
PRIZES
# | REWARD |
1st | ![]() |
2nd | ![]() |
3rd | ![]() |
4th | ![]() |
5th | ![]() |
RULES
- The photo you submit must actually be a photo of yourself.
- Photos can be recent or they can be old ones, either way is acceptable.
- If there are multiple people in the photo, you must specify which one is you.
- All photos must be sent to a staff member via forum PM to be qualified for use in the game. (Posting publicly takes the whole "guess the guildie" thing out of it, so do NOT do that.)
- The
5,000,000 reward for submitting a photo will be traded/mailed AFTER the game has been played.
![](http://i.imgur.com/QigH01V.jpg)
DAY 2: SATURDAY, MAY 20TH
This is both a giveaway and a game combined. Participants will go up against each other 1v1, opening free Chance Cubes. Whoever gets the highest value item from theirs is the winner and moves on to open more free Chance Cubes in later rounds. The loser is out of the game, but they still get to keep any items they received.
![](http://i.imgur.com/yDRR7SY.jpg)
![](http://i.imgur.com/yDRR7SY.jpg)
PROCEDURE
- The format of this is similar to classic 1v1 duel tournaments. (Single-elimination format, basically last man standing.)
- All participants will be invited to ops groups and randomly matched up against an opponent.
- Officers will call out "This'person vs That-person" and the specified participants will enter the ring, where an officer will trade each of them a Chance Cube.
- Participants will have a moment to open their Chance Cubes and review their item, before linking it into chat for everyone to see.
- Whichever participant receives the highest value item over their opponent wins the round and moves on to compete again in future rounds. The person with the lower value item is out of the game but still gets to keep their items that they got out of the Chance Cubes.
- This repeats until only 1 person is left -- the person who won all their matches. Top 3 finalists will receive a bunch of extra Chance Cubes in addition to all the ones they previously opened.
PRIZES
# | REWARD |
1st | 15 Chance Cubes |
2nd | 10 Chance Cubes |
3rd | 5 Chance Cubes |
- Everyone who participates is guaranteed at least 1 free Chance Cube.
- For every round you make it through, that's 1 more free Chance Cube that you get to open.
- Depending on the number of participants and how far you make it, you could receive quite a few free Chance Cubes from this.
RULES
- The officers coordinating the game will be in charge of determining the value of items, either via the current GTN listings OR their own estimates if the items are not listed.
- 48 participants is our maximum for this game, as we don't want to end up running out of Chance Cubes.
![](http://i.imgur.com/5UGo7lm.jpg)
DAY 3: SUNDAY, MAY 21ST
Our usual classic, divided into 2 simple categories: Group version + 1v1 version. Like always, /roll is our gun and multiples of 10 are the bullets.
PROCEDURE
- This game will be running for 6 hours straight on Day 3 of Pubapalooza, from 12PM - 6PM PST. All members are free to join/leave the game as they please, at any time throughout the day.
- Game will take place on the flagship bridge of BBB Pub Alt guild.
- To join the game, simply head over to the game area and ask the staff member running it for an invite to group. The staff in charge of games all have toons that are named after their game. (For example: "Rollette One'vs'one" and "Rollette Group" are the toons in charge of running Russian Rollette games.)
- The staff members running this games will collect bet amounts from the members who are participating, before each round begins. (Betting amount is decided upon by the players, who must agree on this amount.)
- After ALL bets have been collected, the staff member will direct everyone in the game to /roll once -- just to determine the order of rolling. Whoever rolls lowest will have to take the first /roll when the game starts, whoever rolls highest will take the last /roll.
- Ops group frames will be arranged to show the rolling order. Staff member will go down the list calling out names one at a time. When it is your turn, you must immediately type /roll.
- If you roll a number with zero in it -- 10, 20, 30, 40, 50, 60, 70, 80, 90, or 100 -- you lose your bet and you're out of that round.
- All participants simply take turns /rolling until only 1 person is left standing. That person is the winner and they receive their opponents' bet money. (Example: In a group of 20 where all 20 people bet 100k each, the winner in that scenario wins 2 mil total. In a 1v1 where both participants bet 5 mil, the winner in that scenario wins 10 mil.)
VERSIONS
- Group: This one is for 3 - 24 players who all participate in rounds at the same time.
- 1v1: This is a 1v1 version where participants must take turns instead of all being thrown into the round together.
RULES
- All participants' bet amounts must be traded to the staff member in charge of the game before they're allowed to proceed with their round.
- There are no mandatory betting amounts. It is up to the players and can be adjusted at any time, however, all participants must bet the same amount.
- If you join the game in the middle of a round, you must wait until the next round begins before you can start playing.
- If there are no other players for someone to go against, players can go against the house in the meantime.
![](http://i.imgur.com/cNV9ti1.jpg)
DAY 3: SUNDAY, MAY 21ST
A simplified version of the normal game, where some of the crates contain multipliers to your bet amount, some contain instant losses, and one contains the Official Guild Mount!
![](http://i.imgur.com/eYut4Mc.jpg)
PROCEDURE
- This game will be running for 6 hours straight on Day 3 of Pubapalooza, from 12PM - 6PM PST. All members are free to join/leave the game as they please, at any time throughout the day.
- Game will take place on the flagship bridge of BBB Pub Alt guild.
- To join the game, simply head over to the game area and ask the staff member running it for an invite to group.
- In this game, players will take their turns one at a time.
- There will be 8 crates placed in the game area, all of which contain a multiplier to the betting amount, an instant disqualification, OR the official guild mount - the AMZAB! All crates are completely randomized.
- Before the round begins, the contestant must trade a betting amount to the staff member in charge of running the game. (If someone bets 1 million and they win the 4x multiplier crate, they will win 4 million credits.)
- To begin with, contestant will select 1 crate to be their own. This crate does not get opened until the end.
- After that, contestant selects 4 crates to open, one at a time. Once a crate is opened, whatever item that's inside of it gets removed from the board -- which will be posted on forum and updated as we go. (Opening instant DQ's in this part will NOT result in disqualification, so this is when you want to get them out of the way.)
- The "banker" will then make the participant an offer, based on the crates remaining in play. Participant can either accept or reject the deal.
- If player makes a deal, they receive the amount offered and their turn is over. If player rejects the deal, then the game continues.
- Should the contestant say "no deal" then they'll begin opening crates 1 at a time. (If they open a DQ crate at any time from this point forward, they instantly lose the round.)
- After each crate is opened, the board will be updated and the player will be made another offer. Once again, they can either accept or reject the deal.
- This repeats until the player accepts an offer, gets disqualified, or makes it to the end.
- That player goes to the back of the line, then the next person in line gets to play.
CRATE AMOUNTS
0x Bet Multiplier | 1x Bet Multiplier |
2x Bet Multiplier | 3x Bet Multiplier |
4x Bet Multiplier | AMZAB! |
Instant DQ | Instant DQ |
RULES
- Bet must be traded to the staff member in charge of Deal or No Deal before the round can begin.
- Minimum betting amount is 10,000 credits. Maximum betting amount is 10,000,000 credits.
![](http://i.imgur.com/CEw5e0X.jpg)
DAY 3: SUNDAY, MAY 21ST
Instead of cards we use /rolls from 1 - 100, with the objective being to get your /roll total as close to 210 as possible without going over.
![](http://i.imgur.com/Genbac8.jpg)
PROCEDURE
- This game will be running for 6 hours straight on Day 3 of Pubapalooza, from 12PM - 6PM PST. All members are free to join/leave the game as they please, at any time throughout the day.
- Game will take place on the flagship bridge of BBB Pub Alt guild.
- To join the game, simply head over to the game area and ask the staff member running it for an invite to group. The staff in charge of games all have toons that are named after their game.
- This is a turn-based game. The blackjack dealer will repeatedly cycle through the list of players, giving everyone their turn when it comes. (Group frames will reflect the order of players' turns.)
- The game is essentially the same as regular blackjack, with a couple major differences: The cards are replaced with /rolls from 1 - 100 and the goal number is 210 instead of 21.
- To begin with, the dealer will take a bet from the player. (If player wins, they get double this amount back. If player loses, the house keeps their bet.)
- Once the bet is collected, the dealer will "deal 2 cards" to the player, AKA /roll twice. The dealer will add these 2 rolls together for the player so they know their score.
- After this, the dealer will then "deal 2 cards" to their self, which again is just typing /roll twice. Dealer adds these numbers together so the player can see the total scores.
- The player now has the option to "hit" or "stand" just like in real blackjack. Keep in mind that the goal is to get the /roll total as close to 210 as possible, without going over.
- If a player hits, they receive 1 more /roll to add on to their total. If a player stands, they keep their current total and no more /rolls get added to it. (Dealer must stand at 170 or above.)
- Regardless of who wins, that player's turn ends and the dealer cycles to the next person in line. Then this process just repeats over and over, all throughout Day 3 of the event.
RULES
- Player's bet MUST be traded to the dealer before their round can begin.
- Minimum bet is 10,000 credits. Maximum bet is 10,000,000 credits.
- Spectators and players waiting for their turn must keep ops chat clear while the dealer is actively playing against someone.
- We will not allow players to double down, split, take insurance, etc. For the sake of keeping this as simple as possible, your only options are to hit or stand.
![](http://i.imgur.com/VbFkEAC.jpg)
DAY 3: SUNDAY, MAY 21ST
Players receive 10 random numbers instead of a bingo card. If all 10 of your numbers get called out before anyone else's, you have a bingo!
![](http://i.imgur.com/gk2Sxet.jpg)
PROCEDURE
- This game will be running for 6 hours straight on Day 3 of Pubapalooza, from 12PM - 6PM PST. All members are free to join/leave the game as they please, at any time throughout the day.
- Game will take place on the flagship bridge of BBB Pub Alt guild.
- To join the game, simply head over to the game area and ask the staff member running it for an invite to group. The staff in charge of games all have toons that are named after their game.
- NOTE: Everyone who plays this game will want to have a piece of paper/word document/etc ready, as you'll need to write down a few numbers. (You don't wanna forget your bingo numbers!)
- This game will run in rounds where everyone at the game plays all at once.
- Bingo cards are replaced with 10 numbers between 1 - 100. These numbers are randomly generated by the staff member in charge of bingo using an RNG website.
- Before each round begins, the staff member will go to each player and collect their bets. After you trade the staff your betting amount, they will copy/paste 9 random numbers into chat for you. You need to write/type your 10 bingo numbers somewhere so you don't forget them.
- After all bets have been collected and bingo numbers have been distributed, the round will begin. Bingo's staff member will begin generating numbers from 1 - 100 in ops chat.
- Pay attention to these numbers and compare them to the 10 bingo numbers you got before the round. If one of your bingo numbers gets called out, cross that one off.
- If all 10 of your numbers get called out before anyone else, you have a bingo. Call out your bingo in chat!
- Staff will verify that all bingos are legitimate by comparing them to their masterlist of participants' numbers + called out bingo numbers.
- Winning bingo pays out 4x your bet amount.
RULES
- All bingos must be verified by the staff in charge of bingo.
- Bet must be traded to staff before any numbers are generated.
- Minimum betting amount is 10,000 credits. Maximum betting amount is 10,000,000 credits.
![](http://i.imgur.com/mB1DQSt.jpg)
DAY 3: SUNDAY, MAY 21ST
![](http://i.imgur.com/cU8CTDd.jpg)
PROCEDURE
- This game will be running for 6 hours straight on Day 3 of Pubapalooza, from 12PM - 6PM PST. All members are free to join/leave the game as they please, at any time throughout the day.
- Game will take place on the flagship bridge of BBB Pub Alt guild.
- To join the game, simply head over to the game area and ask the staff member running it for an invite to group. The staff in charge of games all have toons that are named after their game.
- Unlike the duel tournament on Day 2, these fights will be in king-of-the-hill format. (Explained below)
- Those who wish to fight will be invited to an ops group and placed at the bottom of the fighter list. The staff member running the fights will direct fighters in and out of the ring when it is their turn to fight, just cycling through the list repeatedly. Group frames will reflect the order of who goes next, so participants that are about to fight will be on top and those who must wait awhile for their turn will be on the bottom.
- Before the fight starts, BOTH fighters must agree on a betting amount which will be traded to the staff member in charge of boxing. After this has been done, fighters will be given permission to begin fighting.
- Once the fight begins, simply get your opponent down as quickly as possible. The winner receives both of the bets made at the start of the fight and moves on to fight the next person in line. The loser goes to the back of the line with nothing and must wait for their turn to come around again. The goal is to stay in that winning spot for as long as possible.
- This process just repeats over and over.
RULES
- NO leaving the ring. You must remain inside the ring for the entire duration of your match.
- There are no minimums or maximums for bets, it's completely up to the fighters.
- Fighters are not required to bet equal amounts, although BOTH fighters must agree to all bets made. (ie. If for some reason, someone wants to wager 1 million credits against 1 credit, they're within their rights to do so)
![](http://i.imgur.com/vBX5Iq1.jpg)
DAY 3: SUNDAY, MAY 21ST
Every hour of Day 3's event, we will be doing a /roll giveaway. For each giveaway, the members with the highest rolls will get to pick out items from our prize vaults.
![](http://i.imgur.com/hrRkBLD.jpg)
PROCEDURE
- Whenever the time comes to a X:00PM PST interval, all staff members running the games will put their game on hold for a moment, then ask all their current players to /roll. (This way you don't have to leave your game to enter the giveaways.)
- The highest roll from EACH game's group will win a prize. Simple.
PRIZES
Highest /roll from each game = 1 item selection from Prize Vaults |
RULES
- Members may only /roll once for each giveaway.
- There is NOT a limit on how many giveaways members can win or participate in.
- If any prizes are unclaimed after the event is all over, winners will have exactly 1 week (7 days) to contact a staff member and claim their prizes.