Post by Sin on Sept 11, 2016 10:47:00 GMT -8
ANNIHILATION DROID XRR-3
DPS:
HEALER:
TANK:
HEALER:
TANK:
GHARJ
DPS:
HEALER:
TANK:
ANCIENT PYLONS
DPS:
HEALER:
TANK:
HEALER:
TANK:
INFERNAL COUNCIL
DPS:
HEALER:
TANK:
HEALER:
TANK:
SOA
GENERAL:
This fight can be split into 3 main parts.
PART 1:
PART 2:
PART 3:
DPS:
1. When the fight starts, Soa will be immune to damage for a few seconds. Don't attack until his immunity goes away. Ranged should be standing on the outer ring, melee should be right up against Soa.
2. Simply burn Soa as fast as possible, you have no other targets to worry about in this part. Just avoid stepping in the green glowing puddles that pop up and you're good to go.
3. When Soa hits 75% he will become immune again. You MUST be on the outer ring within a few seconds or the floor will crumble beneath your feet and you will fall to your death. Ranged should already be safely on the outer ring when this happens, but melee will have to quickly run back.
4. After the floor breaks, you'll be able to see floating platforms down below. You will be using these like stairs and jumping from platform to platform until you're at the bottom. NOTE: Make sure not to drop too far, or drop further than you're healed enough to survive. Stick close to healers and don't rush it too much, ensure you're properly healed before jumping.
5. Once at the bottom, Part 2 will begin and Soa will come back. You'll mainly be burning him, but you'll have another target this time too.
6. Mind Traps will randomly spawn. They'll lock up 1 member of your group and keep them locked up until you kill the Mind Trap. The moment one pops up, you need to switch off the boss and focus on it.
7. Lightning balls will randomly spawn and attach to group members. If you get one on you, lead it AWAY from the group and do NOT drag it through the middle. Also, if you get thrown up in the air, there's nothing you can do. Just get back to fight as soon as Soa puts you down.
8. Once Soa hits 30% he'll become immune and the floor will drop again. Once again, you need to get to the outer ring in time and then safely make your way down the platforms to the bottom.
9. At the bottom, Part 3 will start and Soa will come back -- but he will be IMMUNE. Do NOT attack him while he is immune.
10. He'll pick up big pylons and hover them above the area, presenting a circle underneath them to show where they will fall. Tanks will lead him into these circles so he drops the pylons on himself. Once he drops it on himself, his immunity will go away and then you need to burn him hard + fast until he becomes immune again.
11. Your only other concern in this part is the Mind Traps and the lightning balls.
12. Repeat steps 9 - 11 a couple times and the boss will be dead.
HEALER:
1. All you have to do in Part 1 is keep the group healed and avoid stepping in green glowing puddles that randomly pop up.
2. When Soa hits 75% he will become immune. You MUST be on the outer ring within a few seconds or the floor will crumble beneath your feet and you will fall to your death.
3. After the floor breaks, you'll be able to see floating platforms down below. You will be using these like stairs and jumping from platform to platform until you're at the bottom. This is where you are most important to the group. Everyone will be taking a LOT of fall damage as they hop down the platforms, so it's up to you to keep them healed up good as they move down.
4. Once at the bottom, Part 2 will begin and Soa will come back. You'll mainly just be healing again, but there's a couple added things to worry about.
5. Mind Traps will randomly spawn. They'll lock up 1 member of your group and keep them locked up until you kill the Mind Trap. You don't need to worry about them too much, just keep in mind that if the other healer(s) get locked up you'll have to compensate for their temporary loss of heals.
6. Lightning balls will randomly spawn and attach to group members. If you get one on you, lead it AWAY from the group and do NOT drag it through the middle. Also, if you get thrown up in the air, there's nothing you can do. Just get back to fight as soon as Soa puts you down.
7. Once Soa hits 30% he'll become immune and the floor will drop again. Once again, you need to get to the outer ring in time and then safely make your way down the platforms to the bottom.
8. At the bottom, Part 3 will start and Soa will come back. You'll mainly be focusing on healing again, while keeping the Mind Traps and lightning balls in mind.
9. Soa will pick up big pylons and hover them above the area, presenting a circle underneath them to show where they will fall. Tanks will lead him into these circles so he drops the pylons on himself. Once he drops it on himself, his immunity will go away. This provides a short window of vulnerability where the group can damage him before he goes immune again. Even as a healer, you should be helping do some damage to the boss during this window.
10. Repeat steps 8 + 9 until Soa is dead.
TANK:
1. When the fight start, Soa will be immune to damage and the DPS shouldn't be attacking yet. This is your chance to build up easy aggro.
2. Your only job in Part 1 is holding aggro. There are no tank swaps or other mechanics to worry about in this part.
3. When Soa hits 75% he will become immune again. You MUST be on the outer ring within a few seconds or the floor will crumble beneath your feet and you will fall to your death. You'll be in the middle of the room on Soa, so you must pay attention and move to safety quickly.
4. After the floor breaks, you'll be able to see floating platforms down below. You will be using these like stairs and jumping from platform to platform until you're at the bottom. NOTE: Make sure not to drop too far, or drop further than you're healed enough to survive. Stick close to healers and don't rush it too much, ensure you're properly healed before jumping.
5. Once at the bottom, Part 2 will begin and Soa will come back. Your main concern will again be holding aggro on Soa, but there's some added mechanics to worry about.
6. Mind Traps will randomly spawn. They'll lock up 1 member of your group and keep them locked up until the Mind Trap is killed. You don't need to attack them, but if the other tank gets mind trapped you need to make sure you have aggro on Soa.
7. Lightning balls will randomly spawn and attach to group members. If you get one on you, lead it AWAY from the group and do NOT drag it through the middle. Also, if you get thrown up in the air, there's nothing you can do. Just get back to fight as soon as Soa puts you down.
8. Once Soa hits 30% he'll become immune and the floor will drop again. Once again, you need to get to the outer ring in time and then safely make your way down the platforms to the bottom.
9. At the bottom, Part 3 will start and Soa will come back -- but he will be immune. It is VERY important that you keep aggro in this part so keep attacking him even if he's immune.
10. He'll pick up big pylons and hover them above the area, presenting a circle underneath them to show where they will fall. You MUST lead him into these circles so he drops the pylons on himself. Once he drops it on himself, his immunity will go away and then the group will burn him down until he becomes immune again. This is your biggest responsibility in the whole fight, so make sure you're taking Soa into those AoE circles.
11. There will be Mind Traps in this part so be ready to take aggro on Soa if your tanking partner gets locked up in one. Other than that, ignore the Mind Traps. Also, there will be lightning balls again.
12. Repeat steps 9 - 11 until the boss is dead.
This fight can be split into 3 main parts.
PART 1:
- Takes place in the area you start in.
- Everyone does their usual jobs and boss gets burned down to 75%.
- While this is going on, there are no other enemies to worry about.
- There are random glowing green AoE puddles that pop up around the platform. Avoid them.
- When Soa hits 75% he will become immune and there will only be a few seconds before the floor crumbles. As soon as he goes immune, you MUST get to the outer ring ASAP. The whole middle area will fall through.
- Assuming you made it safely to the outer ring in time, you'll be able to look down and see platforms floating below you. Simply jump down to the closest platform and repeat this until you're at the bottom.
- NOTE: Make sure not to drop too far, or drop further than you're healed enough to survive. Stick close to healers and don't rush it too much, ensure you're properly healed before jumping.
PART 2:
- Once everyone is down at the bottom, Soa will come back.
- This is basically a repeat of the first part, with a few differences.
- Soa will randomly lock people inside a Mind Trap. These need to be killed so the mind trapped person can return to fight. Those locked inside just have to wait.
- Soa will randomly throw people up in the air. Nothing you can do about it, just get back to fight as soon as you can if it happens to you.
- There will NOT be glowing green puddles, but there WILL be moving lightning balls. These will randomly link to group members and follow them. If you get one on you, lead it away from the group.
- When Soa hits 30% he will go immune and the floor will fall again. Just like before, you need to get to the outer ring in time and then make your way down the platforms to the bottom.
PART 3:
- Once everyone is down at the bottom, Soa will come back. He will be 100% IMMUNE to damage so only tanks should be attacking him -- to build aggro.
- There will still be mind traps and they still need to be killed fast, and there will still be lightning balls that need to be taken away from group. There are no puddles or player throws this time.
- Soa will be immune, but still aggroed to a tank. He will pick up big pylons and hover them over the area, leaving a circle on the ground to indicate where they will fall. Tanks will lead him into this circle.
- If Soa is in the circle when the big pylon drops down, it will hit him and get rid of his immunity. He becomes vulnerable to all damage and the group can then burn him.
- This process of killing mind traps and waiting for Soa to drop a pylon on himself gets repeated until the group kills him.
DPS:
1. When the fight starts, Soa will be immune to damage for a few seconds. Don't attack until his immunity goes away. Ranged should be standing on the outer ring, melee should be right up against Soa.
2. Simply burn Soa as fast as possible, you have no other targets to worry about in this part. Just avoid stepping in the green glowing puddles that pop up and you're good to go.
3. When Soa hits 75% he will become immune again. You MUST be on the outer ring within a few seconds or the floor will crumble beneath your feet and you will fall to your death. Ranged should already be safely on the outer ring when this happens, but melee will have to quickly run back.
4. After the floor breaks, you'll be able to see floating platforms down below. You will be using these like stairs and jumping from platform to platform until you're at the bottom. NOTE: Make sure not to drop too far, or drop further than you're healed enough to survive. Stick close to healers and don't rush it too much, ensure you're properly healed before jumping.
5. Once at the bottom, Part 2 will begin and Soa will come back. You'll mainly be burning him, but you'll have another target this time too.
6. Mind Traps will randomly spawn. They'll lock up 1 member of your group and keep them locked up until you kill the Mind Trap. The moment one pops up, you need to switch off the boss and focus on it.
7. Lightning balls will randomly spawn and attach to group members. If you get one on you, lead it AWAY from the group and do NOT drag it through the middle. Also, if you get thrown up in the air, there's nothing you can do. Just get back to fight as soon as Soa puts you down.
8. Once Soa hits 30% he'll become immune and the floor will drop again. Once again, you need to get to the outer ring in time and then safely make your way down the platforms to the bottom.
9. At the bottom, Part 3 will start and Soa will come back -- but he will be IMMUNE. Do NOT attack him while he is immune.
10. He'll pick up big pylons and hover them above the area, presenting a circle underneath them to show where they will fall. Tanks will lead him into these circles so he drops the pylons on himself. Once he drops it on himself, his immunity will go away and then you need to burn him hard + fast until he becomes immune again.
11. Your only other concern in this part is the Mind Traps and the lightning balls.
12. Repeat steps 9 - 11 a couple times and the boss will be dead.
HEALER:
1. All you have to do in Part 1 is keep the group healed and avoid stepping in green glowing puddles that randomly pop up.
2. When Soa hits 75% he will become immune. You MUST be on the outer ring within a few seconds or the floor will crumble beneath your feet and you will fall to your death.
3. After the floor breaks, you'll be able to see floating platforms down below. You will be using these like stairs and jumping from platform to platform until you're at the bottom. This is where you are most important to the group. Everyone will be taking a LOT of fall damage as they hop down the platforms, so it's up to you to keep them healed up good as they move down.
4. Once at the bottom, Part 2 will begin and Soa will come back. You'll mainly just be healing again, but there's a couple added things to worry about.
5. Mind Traps will randomly spawn. They'll lock up 1 member of your group and keep them locked up until you kill the Mind Trap. You don't need to worry about them too much, just keep in mind that if the other healer(s) get locked up you'll have to compensate for their temporary loss of heals.
6. Lightning balls will randomly spawn and attach to group members. If you get one on you, lead it AWAY from the group and do NOT drag it through the middle. Also, if you get thrown up in the air, there's nothing you can do. Just get back to fight as soon as Soa puts you down.
7. Once Soa hits 30% he'll become immune and the floor will drop again. Once again, you need to get to the outer ring in time and then safely make your way down the platforms to the bottom.
8. At the bottom, Part 3 will start and Soa will come back. You'll mainly be focusing on healing again, while keeping the Mind Traps and lightning balls in mind.
9. Soa will pick up big pylons and hover them above the area, presenting a circle underneath them to show where they will fall. Tanks will lead him into these circles so he drops the pylons on himself. Once he drops it on himself, his immunity will go away. This provides a short window of vulnerability where the group can damage him before he goes immune again. Even as a healer, you should be helping do some damage to the boss during this window.
10. Repeat steps 8 + 9 until Soa is dead.
TANK:
1. When the fight start, Soa will be immune to damage and the DPS shouldn't be attacking yet. This is your chance to build up easy aggro.
2. Your only job in Part 1 is holding aggro. There are no tank swaps or other mechanics to worry about in this part.
3. When Soa hits 75% he will become immune again. You MUST be on the outer ring within a few seconds or the floor will crumble beneath your feet and you will fall to your death. You'll be in the middle of the room on Soa, so you must pay attention and move to safety quickly.
4. After the floor breaks, you'll be able to see floating platforms down below. You will be using these like stairs and jumping from platform to platform until you're at the bottom. NOTE: Make sure not to drop too far, or drop further than you're healed enough to survive. Stick close to healers and don't rush it too much, ensure you're properly healed before jumping.
5. Once at the bottom, Part 2 will begin and Soa will come back. Your main concern will again be holding aggro on Soa, but there's some added mechanics to worry about.
6. Mind Traps will randomly spawn. They'll lock up 1 member of your group and keep them locked up until the Mind Trap is killed. You don't need to attack them, but if the other tank gets mind trapped you need to make sure you have aggro on Soa.
7. Lightning balls will randomly spawn and attach to group members. If you get one on you, lead it AWAY from the group and do NOT drag it through the middle. Also, if you get thrown up in the air, there's nothing you can do. Just get back to fight as soon as Soa puts you down.
8. Once Soa hits 30% he'll become immune and the floor will drop again. Once again, you need to get to the outer ring in time and then safely make your way down the platforms to the bottom.
9. At the bottom, Part 3 will start and Soa will come back -- but he will be immune. It is VERY important that you keep aggro in this part so keep attacking him even if he's immune.
10. He'll pick up big pylons and hover them above the area, presenting a circle underneath them to show where they will fall. You MUST lead him into these circles so he drops the pylons on himself. Once he drops it on himself, his immunity will go away and then the group will burn him down until he becomes immune again. This is your biggest responsibility in the whole fight, so make sure you're taking Soa into those AoE circles.
11. There will be Mind Traps in this part so be ready to take aggro on Soa if your tanking partner gets locked up in one. Other than that, ignore the Mind Traps. Also, there will be lightning balls again.
12. Repeat steps 9 - 11 until the boss is dead.